Publications

Störkle, M., Matter, T., Wetzel, R., & Schnellmann, C. (2024). Die Potenziale von Augmented Reality in partizipativen Prozessen. Eine Vorstudie zur Neugestaltung des Emmenparks. In S. Weiss, D. Zimmermann, F. Städler, & K. Leitner (Eds.), Soziokulturelle Entwicklung zwischen Forschung und Praxis (pp. 164–180). Interact Verlag / vdf Hochschulverlag AG. https://doi.org/10.3218/4174-3

Huwiler, A., Wetzel, R., Kunz, D., & Goette, S. (2023). Herzfroh 2.0: Sexuality Education Through a Narrative Serious Game. 8th International Conference on Gamification and Serious Games (GSGS ’23), 8, 18–21.

Lima, T. V., Figueiredo Pohlmann Simões, R., Heinrich, M., Kreienbühl, T., Wetzel, R., & Roos, J. E. (2023). Usefulness of augmented reality in radiological protection education and training for interventional radiologists. British Journal of Radiology, 96(1145), 20221075. https://doi.org/10.1259/bjr.20221075

Schulz, U. W., Woods, J., & Wetzel, R. (2023). Sarnetz—Teaching Fossil Independence of a Community with a Fact Based, Online Game, Engaging Groups of Students for Interdisciplinary Teamwork. Proceedings of the GPEA Polytechnic Summit 2022, 226–237.

Lanfranconi, D., Wetzel, R., Matter, T., & Schnellmann, C. (2022). Visual Considerations for Augmented Reality in Urban Planning. 28th ACM Symposium on Virtual Reality Software and Technology, 1–2. https://doi.org/10.1145/3562939.3565681

Woods, J., Kreienbühl, T., Schulz, U. W., Beck, M., & Wetzel, R. (2022). Sarnetz: Raising Awareness about CO2 Neutrality in a Collaborative Serious Game. 7th International Conference on Gamification and Serious Game (GSGS), 41–44.

Kellerhals, U., Burgess, N., & Wetzel, R. (2021). Let it Bee: A Case Study of Applying Triadic Game Design for Designing Virtual Reality Training Games for Beekeepers. The 16th International Conference on the Foundations of Digital Games (FDG) 2021, 1–12. https://doi.org/10.1145/3472538.3472558

Wetzel, R., & Benford, S. (2021). Using Ideation Cards for Designing Mixed Reality Games. In Software Engineering Perspectives in Computer Game Development. Chapman and Hall/CRC.

Burgess, N., Kellerhals, U., & Wetzel, R. (2020). To Bee or Not to Bee: Prototyping a VR Training Game for Beekeepers. Proceedings of 5th Gamification and Serious Games Symposium. 5th Gamification and Serious Games Symposium (GSGS ’20), Online.

Kreienbühl, T., Wetzel, R., Burgess, N., Schmid, A. M., & Brovelli, D. (2020). AR Circuit Constructor: Combining Electricity Building Blocks and Augmented Reality for Analogy-Driven Learning and Experimentation. 2020 IEEE International Symposium on Mixed and Augmented Reality Adjunct (ISMAR-Adjunct), 13–18. https://doi.org/10.1109/ISMAR-Adjunct51615.2020.00019

Darzentas, D., Velt, R., Wetzel, R., Craigon, P. J., Wagner, H. G., Urquhart, L. D., & Benford, S. (2019). Card Mapper: Enabling Data-Driven Reflections on Ideation Cards. Proceedings of the 2019 CHI Conference on Human Factors in Computing Systems, 571:1-571:15. https://doi.org/10.1145/3290605.3300801

Pustulka, E., Hanne, T., Adriaensen, B., Eggenschwiler, S., Kaba, E., & Wetzel, R. (2019). An Experiment with an Optimization Game. Proceedings of IADIS International Conference Game and Entertainment Technologies 2019, 173–180. http://www.iadisportal.org/digital-library/an-experiment-with-an-optimization-game

Pustulka, E., Hanne, T., Wetzel, R., Adriaensen, B., Eggenschwiler, S., & Kaba, E. (2019). A Game Teaching Population Based Optimization Using Teaching-Learning-Based Optimization. Proceedings of Gamification & Serious Games Symposium. Gamification & Serious Games Symposium, Neuchâtel, Switzerland.

Wetzel, R. (2019). Spieldesign mit Mixed Reality Game Cards. In C. Holst (Ed.), Kultur in Interaktion: Co-Creation im Kultursektor. Gabler Verlag. https://www.springer.com/de/book/9783658272593

Wetzel, R., & Kreienbühl, T. (2019a). Breathe to Dive: Exploring a Virtual Reality Game for Treatment of Cystic Fibrosis. 2019 IEEE International Symposium on Mixed and Augmented Reality Adjunct (ISMAR-Adjunct), 412–416. https://doi.org/10.1109/ISMAR-Adjunct.2019.00044

Wetzel, R., & Kreienbühl, T. (2019b). Prototyping a Virtual Reality Diving Game to Support Breathing Exercises for Treatment of Cystic Fibrosis. Proceedings of Gamification & Serious Games Symposium. Gamification & Serious Games Symposium, Neuchâtel, Switzerland.

Schmid, A. M., Wetzel, R., & Brovelli, D. (2018). Augmented Reality in der Lehrpersonenbildung beim Arbeiten mit Modellen in den Naturwissenschaften. Beiträge Zur Lehrerinnen- Und Lehrerbildung, 36(2), 223–230.

Wetzel, R., Bachour, K., & Flintham, M. (2018). Tensions Within the Ministry of Provenance: Reflections on Co-Creating a Research Game Together With Artists. Simulation & Gaming. https://doi.org/10.1177/1046878118818867

Wetzel, R. (2017). Developing ideation cards to support the design of mixed reality games [Thesis, University of Nottingham]. http://eprints.nottingham.ac.uk/43389/

Wetzel, R., Rodden, T., & Benford, S. (2017). Developing Ideation Cards for Mixed Reality Game Design. Transactions of the Digital Games Research Association, 3(2). https://doi.org/10.26503/todigra.v3i2.73

Brundell, P., Koleva, B., & Wetzel, R. (2016). Supporting the design of location-based experiences by creative individuals. 2016 11th International Workshop on Semantic and Social Media Adaptation and Personalization (SMAP), 112–116. https://doi.org/10.1109/SMAP.2016.7753394

Wetzel, R., Rodden, T., & Benford, S. (2016). Developing Ideation Cards for Mixed Reality Game Design. DiGRA/FDG ’16 – Proceedings of the First International Joint Conference of DiGRA and FDG. [ResearchGate]

Bachour, K., Wetzel, R., Flintham, M., Huynh, T. D., Rodden, T., & Moreau, L. (2015). Provenance for the People: An HCI Perspective on the W3C PROV Standard Through an Online Game. Proceedings of the 33rd Annual ACM Conference on Human Factors in Computing Systems, 2437–2446. https://doi.org/10.1145/2702123.2702455

Wetzel, R. (2014). Introducing Pattern Cards for Mixed Reality Game Design. Third Workshop on Design Patterns in Games. Foundations in Digital Games 2014.

Jurgelionis, A., Wetzel, R., Blum, L., & Oppermann, L. (2013). TOTEM.Scout: A mobile tool for in-situ creation of location-based content. Games Innovation Conference (IGIC), 2013 IEEE International, 89–96. https://doi.org/10.1109/IGIC.2013.6659153

Wetzel, R. (2013). A Case for Design Patterns supporting the Development of Mobile Mixed Reality Games. Second Workshop on Design Patterns in Games. Foundations in Digital Games.

Blum, L., Wetzel, R., McCall, R., Oppermann, L., & Broll, W. (2012). The final TimeWarp: Using form and content to support player experience and presence when designing location-aware mobile augmented reality games. Proceedings of the Designing Interactive Systems Conference, 711–720. https://doi.org/10.1145/2317956.2318064

Gielkens, C., & Wetzel, R. (2012). A framework for usability evaluation of mobile mixed reality games. Proceedings of the 11th International Conference on Entertainment Computing, 401–404. https://doi.org/10.1007/978-3-642-33542-6_38

von der Pütten, A. M., Klatt, J., Ten Broeke, S., McCall, R., Krämer, N. C., Wetzel, R., Blum, L., Oppermann, L., & Klatt, J. (2012). Subjective and behavioral presence measurement and interactivity in the collaborative augmented reality game TimeWarp. Interacting with Computers, 24(4), 317–325. https://doi.org/10.1016/j.intcom.2012.03.004

Wetzel, R., Blum, L., Jurgelionis, A., & Oppermann, L. (2012). Shapes, Marbles and Pebbles: Template-based Content Creation for Location-based Games. IADIS International Conference Game and Entertainment Technologies GET2012.

Wetzel, R., Blum, L., & Oppermann, L. (2012). Tidy city: A location-based game supported by in-situ and web-based authoring tools to enable user-created content. Proceedings of the International Conference on the Foundations of Digital Games, 238–241. https://doi.org/10.1145/2282338.2282385

Gielkens, C., & Wetzel, R. (2011). ARe mobile mixed reality games pervasive? Proceedings of the 8th International Conference on Advances in Computer Entertainment Technology. 8th International Conference on Advances in Computer Entertainment Technology, Lisbon, Portugal.

Klatt, J., Ten Broeke, S., von der Pütten, A. M., Schütz, A.-C., Vervoort, J., McCall, R., Krämer, N. C., Wetzel, R., Blum, L., & Oppermann, L. (2011). Let’s do the Time Warp again—Subjective and behavioral presence measurement and interactivity in the collaborative augmented reality game TimeWarp. Proceedings of the Presence Conference. Presence Conference, Edinburg Napier University.

McCall, R., Wetzel, R., Löschner, J., & Braun, A.-K. (2011). Using presence to evaluate an augmented reality location aware game. Personal Ubiquitous Comput., 15(1), 25–35. https://doi.org/10.1007/s00779-010-0306-8

Wetzel, R., Blum, L., Broll, W., & Oppermann, L. (2011). Designing mobile augmented reality games. In B. Furht (Ed.), Handbook of Augmented Reality (pp. 513–539). Springer.

Wetzel, R., Blum, L., Feng, F., Oppermann, L., & Straeubig, M. (2011). Tidy City: A Location-based Game for City Exploration Based on Usercreated Content. In M. Eibl (Ed.), Mensch & Computer 2011 (pp. 487–496). Oldenbourg Wissenschaftsverlag GmbH. http://www.oldenbourg-link.com/doi/abs/10.1524/9783486712742.487

Buchholz, H., Brosda, C., & Wetzel, R. (2010). Science Center To Go-A Mixed Reality Learning Environment of Miniature Exhibits. Proceedings of the “Learning with ATLAS@ CERN” Workshops Inspiring Science Learning EPINOIA, 85–96.

Buchholz, H., & Wetzel, R. (2009). Introducing Science Center TOGO –  A mixed reality learning environment for everyone’s pocket. IADIS International Conference Mobile Learning 2009, 244–249.

Wetzel, R., Waern, A., Jonsson, S., Lindt, I., Ljungstrand, P., & Åkesson, K.-P. (2009). Boxed Pervasive Games: An Experience with User-Created Pervasive Games (H. Tokuda, M. Beigl, A. Friday, A. J. B. Brush, & Y. Tobe, Eds.; pp. 220–237). Springer Berlin Heidelberg. http://link.springer.com/chapter/10.1007/978-3-642-01516-8_16

Broll, W., Lindt, I., Herbst, I., Ohlenburg, J., Braun, A.-K., & Wetzel, R. (2008). Toward Next-Gen Mobile AR Games. IEEE Computer Graphics and Applications, 28(4), 40–48. https://doi.org/10.1109/MCG.2008.85

McCall, R., Braun, A.-K., & Wetzel, R. (2008). Towards evaluating place in location aware games. Workshop Evaluating Player Experiences in Location Aware Games 2008 : 22nd BCS HCI Group Conference, HCI 2008, Liverpool, United Kingdom.

McCall, R., Herbst, I., Braun, A.-K., & Wetzel, R. (2008). The “Where” of Mixed Reality: Some Guidelines for Design. Proceedings of the Workshop on Urban Mixed Realities. ACM Computer Human Interaction 2008, Florence, Italy.

Wetzel, R., Lindt, I., Waern, A., & Johnson, S. (2008). The magic lens box: Simplifying the development of mixed reality games. Proceedings of the 3rd International Conference on Digital Interactive Media in Entertainment and Arts, 479–486. https://doi.org/10.1145/1413634.1413719

Wetzel, R., McCall, R., Braun, A.-K., & Broll, W. (2008). Guidelines for designing augmented reality games. Proceedings of the 2008 Conference on Future Play: Research, Play, Share, 173–180. https://doi.org/10.1145/1496984.1497013